Friday, October 17, 2008

Final Fantasy VII Review

By Matthew Boyd

Since its release in 1997 this game has set the benchmark for all other RPG games, since its release there have been up to FF XIII so far in the series but as the number in the series gets higher there seems to have been some loss that has been making FF games less popular. So Square-Enix has been going back and reproducing their previous FF games for hand held gaming, but enough of the facts let’s talk about the game.

When FFVII was released it was the first of its kind, a 3D RPG game that had one of the most detailed storylines of its time, the main source of evil and enemies in this game comes from the Shinra company that controls a city where most people live called Midgar. The Shinra company mainly supplies electricity to the city and other places round the world with reactors, but the catch is that it they make this electricity by taking the life-force of the planet (It basically takes today’s problems with power to the extreme), but as well as supplying electricity Shinra has an army of troops the strongest being the 1st class SOLDIER who are genetically modified humans who have been exposed to the planets life force and injected with alien cells.

These alien cells come from an almighty being called Jenova, which crashed on the earth hundreds of years before FFVII. Shinra found Jenova and took her into captivity and performed various experiments even creating a human being from Jenova’s cells.

As every game has an evil guy in it this game has Sephiroth who was the best SOLDIER there ever was, during a routine check up of a reactor Sephiroth goes into the Shinra mansion nearby and starts to read some books from the secret laboratory underground, one book mentioned a child of Jenova who has super human physical abilities and being the best fighter in the Shinra corporation Sephiroth believed this child to be himself and took it upon himself to free Jenova from captivity and destroy the planet, but he was stopped by two Shinra SOLDIER’s Zack and Cloud (the hero of the game) and when Shinra learned of their victory they captured the two SOLDIERS and performed various experiments on them until the day they escaped. But during their escape Zack was killed.

FFVII takes place five years after Sephiroth was killed and you take the role of Cloud, as you progress through the story you meet new friends and even some old ones from Cloud’s past throughout the game, these friends will join you in the fight against Shinra and Sephiroth. The battle system is time-based meaning that you don’t have forever to think of what you want your character to do which keeps the action and the pressure coming time and time again. During battles you have a wide choice of moves that are updated as you progress through the game. The main factor that affects your moves is ‘materia’ which will allow you to cast a variety of magic spells, steal and even summon monsters. Also there is one factor that can turn the tide of the battle in the blink of an eye, this is called the limit gauge and fills accordingly to the amount of damage that your character receives, when the gauge is full you will be able to perform a special move that deals great damage. Your limit move will be upgraded depending on how many enemies you kill and also how many times you use it, each character has about 8 different limit break moves and are very different from one another, I'm sure FFVII fans will understand when I say “Omnislash destroys all!!!” google it if you don’t know what Omnislash is.

As you can see from the length of the review FFVII was a very long game but entertaining none the less. Most Playstation games usually have one disc but this game had three and since its release there has been what is known as a ‘Compilation of FFVII’ and in this compilation there is a fully animated movie (Not Cartoon looks more like real life) that was a huge success and also games that tell the story of the past and future of Final Fantasy VII and also other characters stories, FFVII was so successful there have been millions of requests for a remake of the game.

Even though it’s a Playstation 1 game it is still worth buying and is better than most of the games out today. It's also my favourite game of all time, and Cloud rules!!!!!!!

Boydies Overall Score- 10/10


Matthew Boyd - Geekazoid Writer

For more games reviews and free online games -> http://www.geekazoid.co.uk

Devil May Cry 3 Review

By Matthew Boyd

Developed by Capcom, which is famous for such Titles as Resident Evil, Street Fighter and my personal favourite Megaman. The first Devil May Cry was released in 2001 and ever since has gained a huge reputation as the sword & gun kick ass bloodlust demon slaying death defying game.

Now that the third in the DMC series is out the game has had time to be fine tuned and ways have been found to take out the annoying bits for example the camera angle has been fixed, a wider selection of moves has been put in and your demon slaying arsenal has been upgraded. Unlike the second DMC this game was hugely successful as you only have one character and the awesome story line has been told from before the begging, that’s right this game is the prequel to them all, but is also the best of them all.

At the start you see the infamous Dante sitting in his chair eating pizza when he his visited by some bald guy who delivers a message from Dante’s brother Vergil, next thing you know Dante’s attack by demons and starts to kick some serious ass in a cut scene before letting you have a try at it. If you didn’t already know Dante is a half human half demon person, at first he looks like an ordinary guy but when you see him fight he aint so ordinary any more. About half way through the game you’ll get to see Dante turn into a demon for a short time and also use this ability in battle.

The battles in the game are virtually tireless as just as you think your getting bored another weapon is handed to you and you can unleash yet another devastating combo. The storyline is pretty unbelievable as well what could be better than Dante wanting to stop his Evil twin brother Vergil from opening the gate into the demon world and absorbing their fathers demon powers?

Boydies Overall Score - 10/10


Matthew Boyd - Geekazoid Writer

For More Games Reviews And Online Games Visit http://www.geekazoid.co.uk

Warhammer Mark Of Chaos GamerZ Review

By Matthew Baldacchino

Warhammer Mark of Chaos is the eagerly awaited RTS (Real Time Strategy) game by Namco Bandai. Based on the Games Workshop tabletop wargame, Warhammer, one can fight alongside the evil Chaos or the mighty Empire. The game itself is amazing, graphics are top-notch and the AI is stunning. It captures the whole Warhammer experience greatly and has pretty good multiplayer action. Although there are some disadvantages (such as multiplayer technical issues and a fairly basic campaign) its well worth buying this game.

The game is fairly simple to get used to (after about half an hour you will probably be used to most of the basic controls) Basically, its mostly drag and click but there are some useful rotating/zooming options (all explained in the tutorial, which is a must for first-time players) and if a quick view reset is required, all you have to do is tap the Space Bar on your keyboard.

The battles are very similar to the Total War games (only instead of just humans, these include Orks, Elves, Skaven, Chaos and other creatures/armies from the popular fantasy wargame) The battles are amazing to watch and at some points I just zoom in and watch my men fight. Unfortunately the campaign-mode is nothing special. The player has a choice of two campaigns, the Chaos campaign and the Empire campaign. Even though Mark of Chaos and the Total War games feature the same type of epic-battles, the same can't be said for the campaigns. The Mark of Chaos campaigns are nothing close to the strategic depth of the Total War campaigns, but they both feature the same turn-based style.

Both the Empire and the Chaos campaigns are very similar, you move along a pre-determined battle path and fight battle after battle, meet and help a besieged town, duel an enemy hero and defeat and encampment of enemies. Occasionally you may come across a crossroads leading to an optional battle, but other than that, there aren't really any random events. You are able to buy your own army's units, upgrade them with better armor, weapons, siege equipment, banners, musicians and unit champions and even bless your troops in a temple, granting them various battle benefits. When you decide to fight a battle, you can obviously choose which troops to take with you and this is were the decision making and strategic planning begins.. do you want an army full of ranged weapons, such as muskets, bows or axes or would you rather rely on a force made up of swords and spears? The choice is up to you..If you lose some units in the battle, you can replace these (for a cost) at your army camp/town(eliminating the whole "resource gathering" process that may make other RTS games boring). You also get to control various heroes throught the game. These can also be upgraded with unique upgrades, they can collect armor and other items from dead units and use special skills to boost their/their regiment's fighting/defense skills. These heroes can duel enemy heroes in one-on-one combat. Speaking of battles, these involve quite a bit of strategic thinking and with the right tactics, it is possible to crush the enemy with minimal losses from your side. The fighting isn't like most RTS games, it isn't "fight to the death", units have morale and if a significant amount of that unit is killed, the survivors will break ranks and flee, giving you (or your opponent) the chance to regroup and chase the remainder of the enemy's army until they're forced to surrender.

Multiplayer battles are often huge and exciting (that is, if you manage to connect..) Unfortunately there are some connection problems (even after patching) but thankfully, these will eventually be fixed and Mark of Chaos supports multiplayer play over a LAN so its not THAT big of a problem.

This game is a fine example of a modern day RTS and any future expansions should be interesting..

I give this game an 8.5/10


Matthew Baldacchino - Admin/Webmaster http://game-aid.awardspace.com

PC Game Review: 'Telltale Texas Hold 'Em'

By Konstantinos Dimopoulos

Poker Ladies. The sinuous ladies, that haunted my early youth. A sexy coin-op money-sink, that forced me to (illegally, according to my age at the time) enter seedy arcades in order to see badly-drawn manga-styled nude ladies doing naughty stuff. I did learn to play the American 52-card version of poker though, and I was only 13. Now, that’s something I call a good start in my life. And I owe it all to Poker Ladies. I could have of course waited for something more than a decade and enjoy their dancing for free in MAME, but that would have been too late. No one can pull through high school and university without decent poker skills, just like nowadays nobody can avoid stupidly watching Texas Hold’em tournaments on TV.

Telltale Texas Hold’Em is not on TV, it’s on the PC instead. It was actually the first game released by the (hopefully) adventure maestros of Telltale, and has been around for quite some time. It is apparently a poker game. Of the Texas Hold’Em variety. This of course is neither a serious gambler’s tutoring software instructor, nor a hardcore/ultra-powerful simulation. Even though Telltale Texas Hold’em does play a decent and varied poker game, its great appeal is the atmosphere and the characters. Characters and atmosphere in a poker game I hear you say? Well, yes. You’ll be playing against four lovingly animated and fully 3d characters, each sporting a unique personality and thus a unique playing style. Their mid-game banter is excellent, amusing and at times downright funny, their facial expressions are great, and the whole thing is well directed. The camera pans, cuts and zooms correctly, the players look suspiciously around, move their chips, Grandma talks about her dead husbands and Boris tries to be a quite desperate bully. Voice acting is superb, and really helps flesh out those four quirky characters you’ll be gambling against. Characters that are a testimony to Telltale’s origins: none other than the 90s Lucasarts adventures.

The most impressive part of this game is the variety and quantity of the dialog included. You’ll need to play for quite some time before some expressions start feeling overused and even after 25 hours of poker action you’ll still hear the odd unexpected line and/or joke. Great writing and smart programming make all this possible in a download that’s less than 20 megas. Unfortunately not much else is included in those less-than-20- megas. There is only one mode of play, only 4 characters to play against, one room to gamble in, one possible screen resolution and a too simple tutorial/introduction text.

On the other hand, Telltale Texas Hold ‘Em only costs $12.99,and will definitely provide you with hours and hours of mindless entertainment. After all, you will quickly learn when to fold, when to raise your bet, when to bluff or when to call the other characters’ bluff.

Visit the official website (at http://www.telltalegames.com) and have a look. Download the demo; it’s the least you can offer yourselves.

That’s a (seven) out of (ten)


the Gnome... a specialist time waster, trying to save a little time for his phd...

Online Game Reviews Make People Buy and Play

By Kevin Dark

Information along the lines of performance ratings, genre, review on the actual game play or special features of the game, the positive and negative aspects of the game, what console it plays on, who created the games, and the overall rating for the audience it is initially targeted to.

The gaming industry has become a multi-billion dollar enterprise, which has infected everyone from, every known aspect of society. From rich to poor, child to adult, everyone has had come in contact at on point in time with video games, so much now that there is a need for these reviews to act as advertising to the masses. Also for the amazing amount of different genres and more realistic video games being produced monthly, it has become so much easier for adult content, violence, and even nudity to find its way to the wrong type of audience, say children.

That type of mishap has happened before and to a grand scale. The many video game bodies of America and the world have been given ultimatums by the censorship boards that have to clean up these sort messes, and tighten their grip on what is the correct thing to do. They now have a tougher criterion when handing out these ratings for Mature, Everyone, Teen etc. And there are now stiff penalties for anyone choosing to stray from the rules that have been set by these boards.

These reviews are done by any number of individuals, websites or business that revolves around the innumerable characteristics of the gaming industry. And reviews on every single game has to provide some kind of useful information to not only the users of these games, but also the reviews work as an advertising post and putting the game out there for potential new gamers that may be interested in the games.

The majority of these reviews are done for online gaming sites, and various e-zines that relay that information to a wide number of people. Some examples of these sites and search engines are: Tech TV, Game Spot, Game Zone, IGN Games, Game Rankings, Computer Games Online, Business Week/Game Room, Gamers, Review Center etc. And these are just a few of the popular reviews that are available to the public. There are actually millions of sites on line that give out this information, and the games are reviewed by a lot of players also, so you always get great feedback on the games of your choice.

These games are reviewed by any and everyone and are for the many consoles out there; Xbox, Xbox 360, Playstation, PS2, Nintendo Game Cube, Nintendo DS, and even for the PC. Games are already being tested and reviewed for the highly anticipated PS3. I just shudder to think about it, such grandeur. Anyway these ratings are very important, it lets you know what to spend your money on, what games are right for children, if you highly awaited game sucks, or scores, or if you just want to know what the competition is up too.


Kevin Dark is an online marketer. You may find more information on game reviews on his new site.

Downloadable Game Review: Diner Dash

By Keith Blake

Playvue.com Editor's Rating: 8.0

Storyline

Diner Dash brings us the story of Flo, an office lackey fed up with the monotonous, unchanging pressures of everyday life and work in the big city. Thus she hucks everything out the window and runs off to find something better to do with her life. As it turns out, that is starting a restaurant chain in suburban America.

We are taken right into her quest as a restaurateur as Flo herself; an energetic, enthusiastic owner who fulfills every role from hostess to server, bartender and busboy (thankfully, cooking is provided by a overworked dark figure behind the counter).

Beginning with her very first diner, and ending with an upscale surf and turf joint, we take on Flo's every activity; seating her guests, handing out menu’s, delivering breadsticks, taking and delivering orders (not to mention cocktails), clearing tables, and seating the next guests. All this in the pursuit of money with which to improve her existing restaurants or even open up a new one!

Navigation

The navigation is easy enough to pick up on the first try; it’s point and click (click on a dirty table, she runs over and clears it, click on table awaiting their food, she delivers it from the counter). This does get quite challenging in the later levels where it becomes necessary to click on other activities while Flo is executing the current one (the game creates a queue of activities which Flo will execute one by one until they are complete).

Ease of Use

In terms of ease of use, this game is fantastic. I wasn’t surprised when I was able to pick it up rather quickly, however I was surprised when my grandmother was flying through at a faster pace then I managed to muster. While easy to get going, it does require a master’s touch to reach the highest scores at the end of the levels where constant motion is a must. But this just adds to the playability, and is a welcome change to contemporary games which prove easy to complete with no added challenges.

Playability

I found myself wanting to complete this game all the way through the first time I played it; which would worry me as to whether the game would hold my interest a week or even a month later. However, these worries are relieved with the Endless Shift feature: a score building endless level which “keeps 'em comin’” and provides extras like super ovens, bobcat-fast tennis shoes, and a super podium 3000 to help you along the way.

Full Version Features

The free trial includes unrestricted access and allows you 60 minutes of play; which just got me started. The full version includes 40+ levels of gameplay, 4 different chains, 5 different types of customers, two modes of play (Career and Endless Shift) and high score tracking. At only 10MB, it’s not a hard drive buster, nor will it clog up your dialup line for too long. And at $19.99 its not a wallet buster either: cheap enough to warrant casual play throughout the year.

Pros/Cons

Pros:


  • Appeals to the rest of us (non-hardcore teen gamers)

  • High repeat playability

  • Easy to use, navigate

Cons:


  • No multiple player support

  • Little high score competition (score posting available on publisher’s website)

Bottom Line

A busy restaurateur provides a nice change of pace to card and puzzle games for those of us who aren’t interested in shooting up aliens, goblins, or terrorists for 12 hours on end. Definitely high repeat playability, even after beating the Career portion of the game. Low price and download size are a real plus. Lacks in competition and multiple player support, however this only matters if you’re interested in such things. One of my top 10 games of the year.

Editor's Rating:



Storyline: 8

Ease of Use: 9

Playability: 7


Overall: 8

Game Specs:


  • Publisher: PlayFirst

  • Full Version Price: $19.99

  • Download: 10 MB

  • Windows 98/2000/Me/XP

  • Processor: PIII 600 MHz

  • 128 MB RAM

  • Free hard drive space: 12MB

  • Video Card

  • Sound Card

This work is licensed under a Creative Commons Attribution-NoDerivs 2.5 License.


Download/More Info: http://www.playvue.com/pv/downloadablegames/casual/dinerdash/

Keith Blake is a Featured Editor at Playvue.com, an up-and-coming online games website specialing in providing online games, game downloads, and multiplayer games in a rich, immersive, one-of-a-kind environment.

Source: http://www.playvue.com/

Playstation 3 "Sid Meier's Civilization Revolution"

By Camilla Bertelsen

One of the finest game strategy games on PC s are produced by Sid Meier. They make one of the most engaging civilization simulation video games around. Popular titles like Railroad Tycoon and Civilization have always continue to deliver the most heralded game play. Thus it no surprise that the company move their popular titles from the PCs genre toward PlayStation 3 platform. And a good job they did, 2K and Firaxis together manage to translate that PC experience successfully towards the Playstation 3 Platform.

In Sid Meier Civilization revolution game play, the idea is to take a civilization in the stone ages and through strategic planning built it up to the Space Age. When you choose which civilization will be your base, the leader of that civilization also have added bonus for your game play. For example if you chose Cleopatra, you might get additional interest on gold reserves, at the medieval age, population growth is increased by two additional percentages. There five difficulties level in this game. Use the first level as a guide. As you get more proficient, try the more difficulty level.

To play this video game, you can choose multiplayer mode using LAN or Single player mode. For those who had played this game under PCs, you will know the game can take several weeks to complete. But under Playstation 3, it doesn't last as long but not in the least as unsatisfying. In the Playstation 3 version. Micro managing of the game has also been removed. The graphics are good, bright, colorful and engaging with animation to the characters. The sound track are satisfying as well. Overall the transition form PCs based to the Next Gen game console like the Playstation 3 is well executed.

The controls of the game are also simple. You don't need to be a computer engineer to understand how they work. Though the game didn't have the depth of the Pcs platform, the game play in the Playstation 3 version is as satisfying and as well as entertaining.


Article by Camilla Bertelsen and the owner of http://popularvideogame.com

Thursday, October 16, 2008

Battlefield 2142 Review by a Newbie

By Egon Vennik

The basics of Battlefield game play is that there are two huge teams running around a huge map in order to try to retain control over 5 specific places (flags). To achieve this objective, each player can choose from a variety of specialist functions, and each team has a number of vehicles at their disposal.

Previous Battlefield games revolved around the Conquest game play mode, which in 2142 remains unchanged insofar as I can tell. Although there are a few variations, the general theme is that each team starts with a limited number of times it's players can respawn, and holding more than half of the flags steadily depletes your enemy's number (as does killing them). I immediately disliked it, and still only enjoy a select few maps in this mode.

Boarding titan via APC Titan mode is fundamentally an evolution of Conquest - you are still running about trying to capture flags (now in the form of missile silos), but this time they are used towards a more tangible objective. Each team has a huge Titan airship as a primary base, and captured silos fire missiles at regular intervals to slowly destroy the enemy Titan. This gives a much better feeling that your actions are achieving something - capture silo, witness missile launch, notice a definite dent in the HP bar of the enemy Titan. After you have inflicted sufficient damage on the Titan, you can press the victory by boarding it to attack from the inside. I found this action- and objective-orientated game play much more satisfying.

Troops safely exit a air transport. Players should be aware the learning curve in Battlefield is quite long and steep, exacerbated by advantages from obtaining unlocks (discussed later). Don't expect to install and blast away like some shoot-em-up, initially movement can feel clumsy, fingers search among the myriad of key bindings and everything is best approached with a bit of patience. Don't be too apprehensive about joining in on-line, there is a single player mode to obtain basic experience but unlike smaller team play games ineffective players are absorbed by the large numbers, so provided you're not crashing loaded troop transports nobody notices. But seriously, please stop flying the damn troop transports.

Don't exit vehicles hastily. It takes some time to learn to minimise the highly frustrating deaths that can seem outside your control, "favourites" being spawning in an air transport a second before it plummets into the ground, stepping out a vehicle just as it moves an inch more, being blasted to smithereens while failing miserably to free your tank from some minor foliage, walking into the overpowered yet minuscule sentry guns, or the sudden appearance of "respawning in 10" with no apparent cause even in the console. If you can control the initial desire to scrub your PC of the bastard game and gleefully torture the disk with a lighter and penknife, there is a lot of enjoyment to be had.

There is a heavy bias towards the vehicles. BF veterans frequently comment the combat is much less vehicle biased than previous games, where it must have been really bad. They are vastly more powerful than infantry, who (particularly on the demo) have little at their disposal that can cause any damage to armour at all. Whilst the full game allows experienced engineer players to acquire weapons which are much more effective, infantry combat is still reserved for the immediate area around objectives.

At the objectives things are much more balanced, to the point that a vehicle is a liability against sneaky engineers. There's cover to use while targeting the weak spots on armour, obvious places for mines and heavy gun emplacements even offer other infantry classes a chance. However, it remains that you have very limited use without transport. If you lose your vehicle in any of the empty spaces, expect to be useless for a long, long time. Thankfully silo areas spawn vehicles in Titan mode, and there is a suicide button on the class select screen.

The most effective vehicles, the gunship and the walker, are also the most popular ones - with 16+ players on your team and usually only one or two to go around, the best men do not get the job very often. BF games are frequently touted as a "sandbox" experience, and certainly players can find a wide variety of ways to make themselves useful, but it can also be restrictive as to what extent players can exercise specialised vehicle skills in any given round. Instead, players should approach it with the aim of achieving objectives, making use of whatever is available at the time - pity then that the vast array of available medals (which can award substantial points towards an unlock) are rarely objective orientated, it's notable that there is no "number of titans destroyed" medal, but there is one for spending 10 seconds in a parachute (incidentally, surely a Halo medal should be awarded for the free-fall time...)

With the large number of objectives and people to complete them, games can turn into a scrabble of a skirmish, which can leave the player feeling a little aimless. It is quite a contrast when you get a good game going, with the well designed squad system dividing players into small, effective teams - teamplay is heavily rewarded in BF2142, both via results and via the artificial points system. Clans from other games, typically limited to a pool of 8 players at most, scoff at the huge clan armies that exist in Battlefield. Clanning in Battlefield is often more public-server focused however - it rapidly becomes clear that any loose affiliation of players will more regularly be able to find a solid squad to join. A good squad makes the difference from a game that can be quite fun and a game that is a lot of fun.

Additionally, each side has a single Commander player who can issue commands to the entire team, as well as perform other functions like move the Titan around, call in air strikes or supply drops. A good commander gives the team leadership and cohesion, greatly increasing he odds of winning. Unfortunately, the position doesn't always attract good leaders, and Commanders getting high points does nothing to help. The voting system should eventually alleviate this, currently votes usually fail due to lack of participation, something that should improve over time.

Graphically, the visuals do the job plenty well enough, and are probably deserving of some credit if you're into aesthetics. Any reader can make up their own mind from the various screenshots*, movies and demo, but it's worth pointing out performance is actually pretty good. Using a 7800GTX, 3700+ AMD64 with 2gb RAM everything works fine at the high settings, which might not be spectacular but big open spaces can have a lot going on when servers can have as many as 64 players. I did however end up turning them down to a mix of medium and low settings as visibility is notably better (there is no significant config tweaking in BF2142, and note absence of widescreen options). The two teams should also be more distinguishable, for infantry it's black with a little white vs. black and slightly less white. In practice, friend or foe is identified from the colouring of the name floating above them.

Creative's X-Fi range of cards are promoted with the game, and from the options screen it appears you require one to obtain the best sound effects. Sticking with my old Audigy however, the audio is unimpressive yet hard to fault. Gunfire sounds sufficiently meaty, vehicles sufficiently... motorised, perhaps positioning could be better in stereo mode.

Lag can be a problem, but considering the amount of stuff that must be getting crammed down my measly 512k connection, I have to say the netcode generally isn't bad. game play does not rely heavily on 'twitch' skills, so a small amount of lag does not have the consequences it might in other games. 32-player servers are my mainstay and provided you select carefully, lag is rarely a problem, on 64-player insanities it gets a lot worse but still better than I had expected.

I am not a big fan of "experience point" systems bringing artificial advantages for experienced players to pwn n00bs all the easier with, so you can probably guess my opinions on making them permanent under the guise of "unlocks". Further, a significant time investment is required before you can be fully versatile. Some "unlocked" weapons are significantly superior to those initially available, so adapting to requirements carries a penalty. The concept does however mean you get continual rewards for your efforts, and maxing out the options for one specialist class is pretty easy. Crap round? At least it got you a few points closer to the next unlock.

With any major franchise, every new release brings much moaning from some quarters of the incumbent game. BF2142 is no different, with the main criticisms being that BF2142 is little more than a major modification or expansion pack for BF2, a game which they feel has been inadequately supported. As a Battlefield newbie, for me the game play is quite fresh and it is not a case of whether it is better or worse, but rather whether it is good entertainment or not. I cannot evaluate the veteran's arguments beyond the evidence that BF2142 itself does not feel complete and polished.

A press release admires the "nearly 18 months of development", but this is a short time for a triple-A title, and it shows. Many aspects of the game give a feeling that it needs a good six months more work to put it together properly. Titan mode is particularly afflicted, once inside players often stick out of what they're hiding behind, bullet tracers whizz through walls, mines float through solid floors, "injured" players drift through the titan, making them difficult to revive. I don't want to moan on about every bug, partly since bugs can be patched away - most of those I find most infuriating are already noted for patching, though some of these issues surely could not have gone unnoticed during QA testing.

A cynic might wonder if, on day of release, there was a grin or two in the offices at id Software. BF2142 and Enemy Territory: Quake Wars, two obviously competing games, were due to be released at roughly the same time. Did id throw in a red herring release date and watch EA rush to be first to market? BF2142 was released as announced but clearly several months too early, while ETQW endures a delay of several months - perhaps it will arrive when it's done? PC game makers, id Software included, generally seem more concerned with the state of the platform than competing games, but if I had to bet on anyone falling for such a ploy I'd place all my chips on EA.

Battlefield is a cash-cow franchise for EA, and they milk it hard. When you first open the box, you are confronted by the famously alarming slip of paper, a leaflet advertising Creative X-Fi, and a booklet which is a 21 page advert masquerading as an "Official Gaming Guide" (the manual is 24 pages). During game installation, you are invited to install some GameSpy software, and if you choose not to it still puts files on your disk and slips an invitation to install it on the Start Menu folder. Then you're invited to register the purchase with EA by handing over your personal details, and fill out a marketing survey. The survey promises a freebie of some kind - this isn't a free unlock, but a trivial tip.

All angles are covered in the pursuit of revenue, for most games there is a free dedicated server program, but here server operators have to pay for a licence if they want to run ranked Battlefield servers. Obviously this cost is passed onto their customers, who provide the public servers that the game is completely reliant upon.

The slip of paper previously mentioned refers to the monitoring of in game advertising, a subject which deserves an article in itself. I'm not ecstatic about adverts within games, and it is difficult to imagine them being thematic, given it's supposed to be the year 2142 during an ice age and everybody at war. The adverts haven't been activated yet but there are a significant number of billboards that look likely positioning, my impression is they will detract somewhat from the theme but otherwise not get in the way. Server hosts must have awfully sore backsides by now, they pay for all the hardware, bandwidth and maintenance (not to mention the EA Rank tax) that is utterly crucial to the game and yet who is getting paid from the advertising being displayed to players on their servers? Consumers should be wondering why they are being bombarded with marketing and yet receiving no price discount.

Copyright protection is further evidence of the focus on revenue. CD-Keys are required for installation, and on-line authentication, so it is excessive to require that the DVD be in the drive for on-line play. How much does all this copyright protection cost anyway?

Battlefield 2142 game play is fun and interesting, despite it's flaws. Take any review site that breaks scores down into categories and I'd have to give it a good 7 or 8 out of 10 for each, it deserves it for graphics, sound, game play - all the usual categories. It's a multitude of other things that drags it down, has you sighing when you should be grinning. Granted, some of these issues are the fixable kind, but if comments from BF2 players are anything to go by I'm only so optimistic, despite the promises. One can't help wondering if this would have been a really great game if there was less focus on revenue and more on development.


A Battlefield 2 Player's Review of Battlefield 2142

By Egon Vennik

A Battlefield 2 players review of Battlefield 2142

I was lucky enough to secure a invitational beta test from EA very early on in the Battlefield 2142's development. Some might say "unlucky enough" but I remained confident throughout the beta testing phase that the games complications would be ironed out in due course. EA/Dice have indeed had a rough ride from the Battlefield 2 community throughout due to Battlefield 2's chequered history, so scepticism regarding Battlefield 2142 was rife with a fair proportion of the community stating "Its simply a mod of Battlefield 2". Indeed Battlefield 2142 does share the same engine as Battlefield 2 although changes and optimisations have been made for improved performance and in game effects which I will elaborate on later in this review. Although Battlefield 2142 is a stand alone game and not a mod of Battlefield 2, comparisons will and are inevitably made as both games share the same engine (albeit optimised for Battlefield 2142 in various aspects) although the reader of this article must bear in mind this is NOT Battlefield 2 and most certainly doesn't play like Battlefield 2.

Gimme game modes!

Excluding the blatantly obvious differences between Battlefield 2 and Battlefield 2142 such as the futuristic setting, Battlefield 2142 offers the same Conquest mode familiar with the Battlefield 2 community in which players must secure as many flags as possible, or control more than half the flags on the map to slowly deplete the enemy's tickets to secure a win. Along with Conquest is now a mode called Titan. Titans are considered the motherships of each team and if your team is successful in destroying the enemy's Titan, you are granted the win. Destroying the Titans themselves consists of capping ground based silos. Each time a silo is capped a missile is launched at the enemy's Titan. That same silo will launch missiles intermittently to deplete the enemy Titan's shield, unless the silo is re-captured by the enemy. Once the enemy Titan's shield is disabled from the continual barrage of missiles, the teams have a choice of to continue capping silo's until the Titan is completely destroyed or go for an early kill by boarding the Titan. Players can board the enemy Titan by pod or other means such as flying transport. Once you are within the Titan, your task is to reach the reactor room. Before you can successfully reach the reactor room you must disable FOUR consoles that lower internal force fields one by one, thus allowing you access to the next console respectively. Once all consoles are destroyed the Reactor Room door blows and allows entry to destroy the Reactor. Destroying the reactor can be achieved by weapon fire or explosives to secure a win.

Titan shenanigans

Due to familiarisation with Battlefield 2142's environments and weapons, Titan mode was hectic during beta with people seemingly wondering around the map, although as time went by you now see concerted efforts by both teams to destroy each others Titans. The mixture of open map combat to close quarter corridor fire fights makes for a varied game play experience that also opens up the realm of tactics considerably such as, do you go for an early kill by boarding the Titan or continue with missile attacks via capturing silos let alone what squads and classes that are best for the job at hand. When located within the enemy Titan you invariably find yourself facing a well dug in defence as a large percentage of the Titan is composed of corridors and chokepoints making for some fierce firefights with many casualties on both sides accordingly.

Overall, Titan mode is refreshingly new and implemented into the Battlefield universe very well, while maintaining that crucial balance issue that is required of any FPS game.

Graphics and the Battlefield 2142 engine

Battlefield 2142 shares the same engine as Battlefield 2 although it has been optimised for better frame rates and eye candy with some other code changes to accommodate the vehicles such as the Battle Walker. As a seasoned veteran of Battlefield 2, I can see a marked increase in performance with Battlefield 2142 in relation to Battlefield 2. Due to PC specifications and the variables involved, this might not be the case for everybody, although I can confidentially predict if you run Battlefield 2 I would say this would perform just as well, if not better on your current rig. You certainly notice the eye candy graphics in action when within the games environment, most notably the temporary vehicle force fields and massive explosions. Buildings and landscape are complex in construction although sensible in design offering you good cover in many situations. The landscape itself does indeed look like a battlefield with craters and half destroyed buildings on fire adding to the expected battlefield atmosphere. The overall "tone" of the game is implemented very well with weaponry and mechanics suitably detailed and coloured for the games futuristic setting while providing a large selection of maps offering a varied battlefield experience and environmental setting.

Sound

As the year is 2142, you certainly notice the difference in tone with weapon use. The sound effects are considerably more "meatier" than Battlefield 2 in every aspect. Explosions are the most impressive with a pleasing bassy rumble coupled with the lighting effects added from the game engine itself makes for pleasurable frags. Indeed, explosions of all types are one of the most impressive aspects of the game purely because of the sound coupled with graphics. The clever use of background radio use adds to the futuristic theme of the game while not interfering with the job at hand. Each sound seems to fit the situation perfectly from pod launches from APC's to reloading your weapons. They seem to have spent a lot of time in the sound effects department in the construction of this game and its certainly noticeable by the quality. The musical score for the game itself lends well to Star Wars in its orchestral mix and is much more pleasing to listen to when connecting to servers or navigating the games options. Many FPS games have failed to deliver within the realms of creating that all important atmosphere to suit the setting. A good example would be firing the primary weapon on a tank only to hear a wimpy "boom!". Battlefield 2142 delivers in every respect regarding sound by providing that all important "BOOOOOM!".

Weapon handling!

This seems to also be a controversial issue within the Battlefield community. I have always felt Battlefield 2 was influenced by the wrong people within the patching process and a little to much was nerved to accommodate those people who are either just to lazy to learn specific skills or are simply to stupid to play Solitaire let alone Battlefield 2. I know this is a controversial comment but I have been part of this community and have read many posts within this subject with have never felt the weapons to be inaccurate. I can say I have indeed emptied an entire clip into someone only for them to turn around and kill me, although this experience is few and far between and is also present in Battlefield 2. Bullet spread overall seems more concentrated towards the center of your crosshair than Battlefield 2's and just s Battlefield 2, burst fire or single shot mode often alleviates all issues of accuracy. Because weapon accuracy is seemingly better in Battlefield 2142 I usually experience much less enemy proning unless at distances.

Gameplay feel:

My first impression was the immediacy of mouse movement in comparison to Battlefield 2. Mouse movement seems much more responsive and accurate which is certainly an aspect that I personally thought Battlefield 2 lacked, possibly because I'm an old school Enemy Territory player. It has previously been mentioned that Battlefield 2 didn't allow the option to disable mouse acceleration so maybe this has been disabled as default? Please do NOT presume that Battlefield 2142 is similar to Battlefield 2 regarding gameplay speed. After the initial familiarisation with weapons and its Titan game mode, you will immediately realise Battlefield 2142 is considerably faster and fierce in gameplay than Battlefield 2, and you generally find yourself in combat situations much more frequently than Battlefield 2. Although gameplay itself is faster, the soldier movement does seem pretty accurate to that of Battlefield 2 although ever so slightly faster in your average run speed although run length is shorter but fixable via an unlock. As expected from a seasoned Battlefield 2 player, vehicle handling initially felt unfamiliar, primarily with the hover tank, but as with any game it is soon mastered and perfected to devastating effect. Flying is very much easier than Battlefield 2, although balance has been maintained with suitable ground support weapons to counteract the airborne menace and certainly doesn't present the same problems experienced in Battlefield 2.

Badges and Toys!

Battlefield 2142 has a stat system of its own with a large and varied selection of unlocks per soldier. It has been argued a small number of unlocks should come as standard on certain soldiers such as the defibrillator kit on Assault class and universal sprint speed length throughout all classes as opposed to an unlock, which I tend to agree with, but other than that the selections are well chosen and provide for extensive variation in gameplay from the A12 Enforcer Sentry Gun to the IT-33 Optical Camouflage for Recon class soldiers. Unlocks feature heavily in Battlefield 2142 and must be chosen carefully to avoid all those "doh!" situations in which you say "I could have used that!". Upgrades also consist of smaller items such as sniper scope stability upgrades, ammo clip upgrades and of course the controversial stamina recovery charge as well as providing further battlefield team communication methods such as reconnaissance drones. Overall your not stuck for choice although players are advised to choose their unlocks carefully to accommodate their play style and requirements. Badges are awarded as Battlefield 2 although now there is extra incentive to use the knife in combat as you are awarded the enemy's dog tags for each kill as bragging rights, a very good addition to the game and is most amusing when the enemy is your friend on coms.

Game options

There is everything you would expect within Battlefield 2142's options as you would see in Battlefield 2's, although there are a few changes for the better. Most notably is the addition of a buddy system within the join server screen. This option allows you to add your "buddys" and then you can ascertain exactly which server your friends are playing on without obtaining that annoying IP address or server name (ALL on-line games should have this simple option btw).

Round experience:

The initial onslaught is magnificent as both teams scramble to cap the silos. In one sense you dont want to be the first person on scene as you usually find pods of personnel dropping left right and center to your position itching to take you down although this is why its beneficial to work in squads to prepare for such situations. Indeed the pod drops could be right next to you or if carefully navigated (difficult) on top of you killing you instantly. Sometimes you find yourself in a face off with a tank. I tend to throw EMP grenades (unlockable) while a Recon class soldier moves in with an RDX Demopak (C4 equivalent) although again this is if your team is working AS a team. Once you have capped the silo you find a few vehicles spawning which tend to be different depending on which silo you've capped. Once you have secured the area you have a choice on how to move to the next silo. You find a buggy will spawn on all captured silos, these offer a very fast means of transport around the map although weak in armour. Alternatively you can launch yourself from an APC pod and navigate directly to the next silo or possibly land yourself at a clever vantage point to cause disruption and offer covering fire while the rest of your team move in. After a while you find the enemy Titan's shield is depleted, from this situation you can reach the Titan by air transport or pod. I usually navigate an APC which my team can spawn and use a pod to land on the deck of the enemy Titan.

When within the Titan,

you generally find a well dug in enemy who will stop at nothing to take you down. It's generally a good idea to move in slowly and use your iron sights regularly to spot movement or a prone solider waiting with a support class gun. Corridor fire fights are intense and many people die. One situation I experienced was a stand-off with the enemy located within the Reactor Room and my team outside throwing everything we could at them. I noticed a blurry outline of a solider exciting the Reactor room briefly and thought nothing of it until I was stabbed in the back by a Recon class soldier using active camouflage. I assign a droid (as squad leader) who begins shooting into the Reactor room and a few grenades later we move in for the kill successfully taking down the last few remaining enemy soldiers. We begin shooting the reactor core and when critical we run for the exit to bail.

Overall:

I generally find intense battlefield experiences on Battlefield 2142 much more frequent than Battlefield 2 in the sense there's numerous transport options and your never far from the battle unless spawning, and even then you can spawn within the very Titan your defending. Overall I think the game although not massively dissimilar to Battlefield 2 regarding game modes and the principles of unlocks and stats, offers a fresh gaming experience in speed and intensity that certainly warrants the space on your hard disk.


Counter Strike Source Game Review

By Dominic Acito

The long awaited sequel to counter-strike, counter-strike source has finally hit the market. This multi-player only game is simple and consists of a Terrorists force and a Counter-Terrorists force. Their are two types of game objectives and game maps. Their are bomb maps in which the Terrorists are trying to bomb a target, and their are hostage maps in which the Counter-Terrorists are trying to save hostages.

This game is similar to the original, but is using a whole new, impressive engine. This engine allows for realistic gravity, life like graphics, and objects spread around the maps that act as they would in the real world. However, because of this new graphics engine, you will need a good processor and solid video card to see the full effects. This new graphics engine also includes something called HDR lighting. High dynamic range imaging (HDR) is a set of techniques that allow a far greater dynamic range of exposures (i.e a large difference between light and dark areas) than normal digital imaging techniques. The intention of HDR is to accurately represent the wide range of intensity levels found in real scenes ranging from direct sunlight to the deepest shadows.

Counter-Strike Source uses familiar weapons and maps. The weapons are made to resemble weapons from real life like the glock, the m4a1, the ak47, and the awp. All of the same maps such as de_dust2, cs_office, cs_italy, de_nuke, and de_inferno can be played. However, these maps are all new and improved and the detail and graphics on these maps is impressive compared to the older versions of the maps.

Overall, I give this game a 9/10 and would say that this game lives up to precedent set forth by the original counter-strike.


Find strategy for counter strike at counter-strike

 

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