Tuesday, August 19, 2008

Java Mobile Games - Experience Playing Entertaining Games

By William Jonson

Java Mobile Games are used to entertain people with the latest in games. These technologically superior games are used for entertainment purposes. The Java games belong to every category that includes action, adventure, arcade, card, simulation, racing, puzzle and lots more.

The java games can be installed in a computer, mobile phone or a gaming console. The compatibility of playing games increases the efficiency of such gadgets. These games can be easily downloaded from the internet once the devices are connected to the net. People can easily surf the net and visit several websites to download files from the internet. The java mobile games are high definition ones and can be played on mobile phones. Such games can easily be installed on mobiles. These games can also be transferred from one mobile to another or downloaded directly from the net.

The icons displayed while playing the games have absolutely reasonable resolution and they get displayed as shadows and bright icons. Moreover, the games are supported by unique and informative content and that allows the users to keep track of every phase of the game that is being played. Moreover, the games are given attractive tiles that allows the users to search for their favourite games very easily.

These games can also be installed in devices that do not have large memory support. This makes the java mobile games more compatible to be used for entertainment purposes. Laptops, desktop computers and other gadgets can be utilised for playing the java games. However, a good resolution screen enhances the gaming experience.

Such games are available free of cost and are offered by several websites. It is a good source of entertainment and people can make use of it in their leisure time for entertainment reasons. The user finds joy in their lives and can get rid of tensions by playing these games. They actually serve as a stress buster. When it is to be downloaded from the internet, the user finds the option to visit several websites and choose the best games.

Jonson William is an article author who bring the relevant information through articles, news, press release. Visit to know more about online games through Price Comparison.

Pacific Storm - More Than Just an RTS

By Scott J Meyer

Let's start off with this statement: Pacific Storm is not your average real-time strategy game. It combines a grand-strategy element with RTS gameplay, and even brings in arcade flying and gunning. The game takes place in the Pacific during WWII, and pits Japan against the United States. Pacific Storm is a game where you can produce a unit, send it to the frontlines, and then actually command it. Even though plagued by some problems, Pacific Storm still delivers fun and entertainment.

So what do I mean by the above paragraph? In the campaign, the player starts off with a giant map of the Pacific Ocean. Players control base management, production, transport, and of course, combat. You are able to produce historical units, and even mod them to your standards by changing armaments, electronics, and other components. You can also research a large amount of technologies which allow production of new components, aircraft, and experimental missiles and bombs. Many bases are stretched across the Pacific, and each can be fortified with different buildings. When entering combat, Pacific Storm plays much like any other RTS. You control a number of ships and aircraft, and by a number, I mean up to several dozen ships and over a hundred aircraft, which leaves battles pretty crowded. Players can jump in to any of their aircraft at any time, which fly in an arcade style. There is also the ability to man anti-aircraft guns on ships, although it has very little effectiveness. Manual control of ship steering and main guns is unavailable, so you just have to watch ships fight it out. Visuals in combat are nice, but underwhelming.

There are a number of gametypes to select from. There is a battle planner (like instant action, where you select the units played and are), several single missions, a historical campaign and a free campaign. The single missions portray single actions in the Pacific War, like Pearl Harbor, Leyte Gulf, and the interception of Admiral Yamamoto. The historical campaigns start off with each side having a "historical" amount of aircraft and ships. However, it is far from accurate in terms of ships, with the U.S. having over a dozen aircraft carriers. The free campaign has each side start about equal, and players must take bases all over the Pacific and build them up themselves. There is a multiplayer option, but I have never seen anyone on it. Still, there are enough different ways to play to keep oneself from becoming bored.

Pacific Storm is almost an ideal game, incorporating different levels of gameplay into one package. However, many bugs and problems allow it to fall short. It was developed by the Russian Lesta Studio, and the language barrier shows in grammatical errors through its many text boxes. It is very complex, but lacks thorough tutorials. The AI is sorely lacking, and will leave players wondering at its bizarre actions. Players have to be excellent micromanagers to make the most of its grand strategy element. For example, to use a guided missile, one must research the appropriate technologies, build the missile, load it onto a transport, send it to a forward base, unload it, load it onto an aircraft, and finally send the airgroup to the enemy base. It is also nearly impossible to find and engage enemy fleets outside of their bases. Finally, the game crashed randomly and often, but patches have fixed this for the most part.

Even though it has its problems, Pacific Storm is far from unplayable. If you can put up with micromanagement, average graphics, and unrealistic flying, it is a great game. There are many different ways to play, and the ability to control hundreds of ships and planes is awesome. Pacific Storm's gameplay is very customizable to fit your style of play. An expansion, Pacific Storm: Allies, is also available which brings a third nation, Great Britain, into play, along with diplomacy and more units. If you have the patience required, Pacific Storm is a unique and fun game.

Scott is a student and avid strategy gamer. Please support him by visiting his blog http://greatstrategygames.blogspot.com/ for more reviews, info, and screenshots.

Soul Calibur IV - A Look at the Latest in the Gaming Phenomenon

By Rich Thorp

The Soul Calibur series has always been at the forefront of the beat 'em up market. Since the original version of the game erupted onto the scene in the late nineties (named Soul Blade), the franchise has grown in renown and popularity. Introducing a varied range of fighters and dynamic weapon-play, the Soul series of games have always prided themselves on delivering a rich gaming experience, taking the static nature of the beat 'em up genre and crafting it into a more rounded gaming experience.

Soul Calibur IV is the first of the Soul series to reach next gen platforms, appearing on both the Playstation 3 and the Xbox 360. One of the most eagerly anticipated titles of 2008, Soul Calibur IV had the weight of expectation of its back, especially with Playstation 3 fans, as it is the first real beat 'em up to be released for the console. Soul Calibur III, whilst maintaining a rich and detailed gaming ethos, was viewed by most as a miss-step in the series, overcomplicating game play and deviating from a much-loved combat engine.

Thankfully, and as promised, Soul Cailbur IV rectifies this mistake and pushes its way triumphantly to the head of beat 'em ups one again. Whilst technically the game offers little in originality, this is really the point. Fans demanded a return to the classic style of the franchise and that's what they got. Of course, being a next-gen title does bring massive advantages with it. Game play is fluid and more natural than ever before, with character models moving and reacting with a realism that borders on astonishing at times.

Soul Calibur's crux has always been the motley band of fighters that appear to wrestle for control of the soul swords, and in next-gen presentation the characters are truly gorgeous. From intricate facial expressions and motion capture, to dizzying attention to detail (polished armour will change each bout to reflect the relating background); Soul Calibur IV is truly a delight to behold.

Gameplay returns with the usual plethora of additional content. Tower of Lost Souls will test your skill and endurance as you take on constant combatants without a health replenish, and for the first time ever Soul Calibur goes online, allowing players to combat each other across the world and earn respect on a global scale! A few new in-game functions have also been added, most notably the Soul Gauges and Critical Finishes, which act as instant winners you can punish an enemy with if they block too often.

Special mention must go to the Character Creation mode, which returns from Soul Calibur III with a massive revamp. Whilst the range of different styles has been scrapped, this makes way for a function so in depth it is addictive enough to lose hours of your day to. The smallest details are accounted for; you can even alter the pitch of your character's voice. With a gargantuan range of equipment available and even more to unlock, players can create truly unique characters. The most impressive thing is that, whilst on past games character creation was fun, the end result would never gel with the characters proper and appeared almost as superimposed sprites on the screen. With Soul Calibur IV, the characters you create are so detailed and well developed that they could have been made by the games designers themselves, and appear no less impressive than the real characters of the game.

There are few downsides to report, but a few niggling factors emerge in the game. The Story mode seems less rich than in previous instalments, and there is less of an overall narrative to the proceedings which used to give the story distance, you felt you really were travelling the world in search of your goal. Also, using the in-game graphics for the character endings is adequate; however with next-gen consoles surely the ability to give us full CGI endings isn't too much to ask?

Overall however, Soul Calibur IV is a raging success, doing exactly what it says on the tin, and then some. A beat 'em up has never looked so attractive, and the game offers enough challenge to keep players hooked way past the usual parameters for a game of this genre.

Rich

Rich writes for the pop culture/memorabilia site starstore.com and its blogs, covering the latest and greatest in film, TV, music and comics merchandise and collectibles.

Should I Purchase Wii Fit? Is it Truly a Breakthrough in the Gaming World?

By Mei Alvarez

With all the positive response that the Nintendo Wii received since its first release, it's no surprise that people are continually seeking to purchase Wii Fit and storming through stores to find where to get Wii Fit. The Wii Fit gaming system was first released in Japan at the end of December 2007 and within a month, it reached about a million copies in sale. Even now there are still high demands to purchase Wii Fit.

With features including whole body exercises, personal trainer, gradual intensity increase and its ability to allow the whole family to have a fun and challenging exercise together, perhaps the Wii Fit really is worth all the hype of people frantically looking to purchase Wii Fit. This article will explore the several features of Wii Fit that make it unique compared to other gaming systems, in order to help you determine whether or not you should purchase Wii Fit.

It is no doubt that the Wii games require the players to actively move to participate in the games. However, unlike others, Wii Fit allows for a full body workout, including legs, arms as well as the stomach (as seen in the hula hoop exercises).With the exercises divided into groups, including yoga, strength training, aerobics and balance training, those who purchase Wii Fit can get a fun and exciting full body workout. In addition to this great feature, it also brings a personal trainer right into the living room of those who purchase Wii Fit. This is very beneficial for those who need help to start exercising.

As you may have realized, when intending to start a workout, it really helps to have some type of support system to encourage you throughout the workout. Those who purchase Wii Fit are given a personal trainer that will guide them through the exercises. Perhaps this is one reason why many people are interested to purchase Wii Fit. As you go through the exercise,you are given feedback on how you are doing. In addition, the Wii Fit also allows you to monitor your progress each time you workout. This is a great feature that will help you stay on track as your exercise intensity increases.

As you know, a workout without variations or challenges could get boring after a while. This isn't the case with Wii Fit, because after you purchase Wii Fit and continue to do an exercise, it will unlock more advanced exercises. In doing so, you will continue to challenge yourself with the workouts. Aside from challenging yourself through the increased workout intensity, Wii Fit also allows for an added challenge of exercising with other people who purchase Wii Fit balance board, including your friends or family members and compete with each other.

With the hassle of everyday life, it seems hard to find a chance for the family to do an fun and healthy activity together. When you purchase Wii Fit you can transform your living room into a workout center for your whole family. This provides a great way for everybody to participate and have fun while competing with each other to reach the highest score.

As we can see through this article, the Wii Fit is unquestionably an exciting innovation in the gaming world. Not only does it work the whole body, provide a personal trainer, and increases the exercise intensity, but it also provides the opportunity to exercise with friends and family members and challenge each other to reach your highest potential. With all these unique and exciting features and the huge amount of success as a breakthrough in the gaming world, it is anticipated that there will be a continual high demand of people wanting to purchase Wii Fit.

Want to know why so many people are storming through the stores to purchase Wii Fit? Check out where to buy Wii Fit with great deals and find out for yourself what the hype is all about.

X-Men Legends - Christian Game Review

By Griffin Lilly Jr

X-Men Legends is based on the 1963 comic book, "The Uncanny X- Men." A tale about a group of mutants led by Professor Charles Xavier, the world's most powerful mutant with mental abilities, learning how to deal with society's hatred toward them. The X-Men compose the following members with their codenames: Storm, Jean Gray (the only one who doesn't go by a codename, go figure), Cyclops, Wolverine, Nightcrawler, Rogue, Colossus, and Iceman (just to name a few). Xavier formed the X-Men to fight threats to mankind, to teach the X-Men how to control their powers for good, and to one day hopefully live peacefully side by side with society.

Plot and Gameplay: 4.5 out of 5.0

X-Men Legends (XML) was masterfully crafted by a group of former Marvel comic writers called 'Man of Action.' The story centers around Alison Crestmere who possesses the mutant ability to control lava even changing her human form to a flaming version of herself. Hence, she earns the name of 'Magma'.

Magma is thrusted into the limelight after the grotesque, obese mutant called the Blob of the Brotherhood of Evil Mutants (the antagonist mutant team who is lead by the immensely powerful Magneto) kidnap Magma. Why would Magneto need this girl? Immediately, the player is controlling Wolverine hot on the trail of the Blob and to find out why Magneto desires this particular mutant.

XML is a fan boy's dream comes true as you finally get to control the X-Men in a Role Playing Game (RPG) fashion instead of the individual most gamers are used to playing them.

The game requires a player to go through various linear missions in order to solve Magneto's plot from the Artic to the Sewers (yes, those who are use to RPG know that no RPG would be complete without a trip to sewers, right? Thanks, JadesFire.). There are times where an X-Man will go off on a solo mission. So the freedom is not there to explore without limitations compared to RPG's like the Final Fantasy Series or Morrow wind.

XML strategically tucks away puzzle elements in the game forcing the player to make use of a X-Man's powers needed to continue on their quest. Unfortunately, the developers hold players by the hand displaying a large 'X' over areas that can be affected by a character's powers. If a player has the wrong X-Man, backtracking is allowed and Xtraction points can be used to change team members.

Graphics/Visual Presentation: 4.25 out of 5.0

Activision, during the earlier stages of XML, had made a smart move to leave the traditional bit images for the X-Men for cell shading technology. This brilliant move makes the player feel as if they are turning the pages of a virtual comic book. Each character is detailed just enough to tell them apart. Enemies and bosses are not very impressionable in appearance (not on par as DOOM 3) yet well done over all. The lighting effects are good quality when a player unleashes Cyclops' eye beam or Jean Grey's Psychic Scream. The environments are destructible which makes interesting eye candy when a player utilizes an X-Man's power on walls, generators, chairs, etc. The developers were cautious to include some detail (such as Blob's massive footprints in the street when Wolverine is on his trail) yet not to the point of overkill. There are some clipping issues (graphics that melt into another by mistake) yet these are easily overlooked. The cell shading cut scenes are slightly embarrassing (The X-Men look like puppets in this environment. Think "Thunderbirds" from the old television show series). Fortunately, the developers redeem themselves by adding more detailed cut scenes that will astound you in their cinematic feel.

Sound Quality: 4.75 out of 5.0

XML's biggest strength is the voice acting for the X-Men (the only exception is Cyclops whose dialogue in battle sounds like a bratty, smart aleck teenager than the rugged leader of the X-Men). Fans of the series will get goose bumps as Patrick Stewart breathes life into Professor Xavier's lines and the witty comments of Wolverine will cause chuckles for sure. Foley artists did a superb job in producing punching and kick sounds, explosions, and sounds for the X-Men's powers. While the music is not powerful orchestral pieces (personally, this would have made the gaming experience much more rousing), sleepy music selections are sadly the norm. The music can be a blessing and a curse at the same time. Music rushes in when enemies are near (a great way to warn the player of impeding danger) and can be soft music that loops over and over with no direction.

Violence: 4.75 out of 5.0

A RPG would be hard to do without conflict and battle and XML does not pander to over the top violence crowd.

[SPOILER AHEAD]

The only blood visible in the game is when the X-Men infiltrate a military base and discover that General Kincaid is experimenting with humans and Sentinels (the blood is on the surgery floors). X-Men and enemies beat each other without any visual consequences even when Wolverine uses his claws on a foe. Powers as well do not cause any visual damage to ally or foe alike.

Language: 4.25 out of 5.0

Unfortunately, there are some parts that I cited as concern for me as a Christian. Nightcrawler, in the comics and in the game, professes to be a believer in God. He comments when he levels up: "My God, I am invincible!" or "I can beat the devil himself." These comments bothered me in light of such Scripture as Exodus 20:7 ("Thou shalt not take the name of the LORD thy God in vain; for the LORD will not hold him guiltless that taketh his name in vain") and Proverbs 16:18 ("Pride goeth before destruction, and an haughty spirit before a fall"). Cyclops, surprisingly, tells his brother Havok to 'go to hell.'

Sexual Content: 4.75 out of 5.0

Psylocke, an X-Man, dresses in tight leather pants that reveal the suggestive outline of a thong when she fights. There is an option to change her costume to a more conservative one.

Spiritual Content: 4.50 out of 5.0

Magneto's power hunger makes him think that all mutants are like gods. Magneto, in thirst for revenge against humans, created his own line from Genesis and the creation story by stating that: 'on the eight day, I looked down on creation and said, 'Let there be darkness.'" Nightcrawler, unashamedly, mentions God in a positive light in regards to his faith.

[SPOILER AHEAD]

X-Men also have to go to the Astral Plane to save Professor Xavier whose mind and assumedly soul is trapped in this dimension. This can be looked as touching the New Age or Eastern philosophies.

Value: 4.0 out of 5.0

As a RPG, XML soars in the action, gameplay, and storytelling departments. When a player finishes the game though, XML crashes and burns on replay value. Once a player has completed the game, there is not much left to do. A player cannot go back with high level up X-Men to play the game a second time around (I peaked my team between levels 35-37). The Danger Room offers unlocked characters as well as multiplayer or player vs. player matches. A player can view all concept art, cinematic, and load screens. Other than the Danger Room, the excitement level wanes rather quickly.

Christian Rating: 4.25 out of 5.0

Positive: The X-Men truly teaches about teamwork and how each member cares about each other. As a player goes through the storyline, a true sense of unity is felt as the story unfolds about each X-Man's life and what they struggle with. Sacrifice and harmony is seen through their actions, a far cry from most games on the market today.

Negative: X-Men's theme of evolution is present as an explanation for their powers as a result of man getting better over time. However, the Bible is contrary to these beliefs. As a Christian, true power only comes from God Almighty (Ps. 62:11) and without Him; we are nothing (John 15:5). God alone is the Creator of mankind and any other 'power' outside of Him is definitively questionable (Ec. 12:1). The Astral Plane is the realm where only psychics can go in the X-Men Universe. This can be likening to the spirit realm where even Saul tried to contact the dead by the witch of Endor (1 Sam. 28).

Overall Outlook/Score: 4.50 out of 5.0

X-Men Legends, although not a perfect RPG, is a quantum leap in the right direction for the franchise. The premise of teamwork, sacrifice, and unity are great pillars holding the story together as well as good vs. evil. This premise is a great reminder of the need to be selfless in this day and age. Christian parents would be wise to remind their children about the murky view of evolution from the prism of creationism, where true power comes from, and the 'Astral Plane' in view of Scriptures. After the agonizing shoddiness of Activision's failed "X-Men: Next Dimension" (a fighting game), X-Men Legends gives a much needed jolt to the possible dying hopes of fans desiring a solid X-Men game. This is a game I could honestly recommend for one's library without shame.

Review supplied by Christian Spotlight's Guide to GamesTM, a ministry of Eden Communications. Copyright ฉ Eden CommunicationsTM, a ministry of Films for Christ

Griffin J. Lilly Jr is sensi and pen warrior of Samurai Freelancing. From his humble beginnings as a frustrated English major to a breakout rising star on the writing market, you can count on him delivering for you the very best your project desires. You may contact him if you want to hire his service, and more important, he is a sucker for Japanese seafood buffets and tempura.

 

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