Tuesday, August 5, 2008

Video Games Overview

By Steve Dimeck

The gaming industry has been exploding in the recent years as games are not only enjoyed by the young generation. The adults are in on it too. Thanks to the computers, being one of the main contributors to this gaming phenomenon, the gaming industry has been very busy with the race of who is going to come up with the more appealing game to take over the market.

The popularity of computer and video games, as a whole, has been increasing steadily. The average age of the video game player is now 29, belying the myth that video games are largely a diversion for teenagers.

Outstandingly, computer games are becoming more and more popular and widely accepted by all generations. In the recent years especially, the so called "console gaming" has swept the world.

The end of 2005, and 2006 saw the next generation of console gaming in the form of continuing advances in processor technology, graphics technology, design innovation, and even platform specific gaming community infrastructure.

Sony, Nintendo, and Microsoft are all participating in this "technology race". The second generation Microsoft offering, the Xbox 360, is powered by a multi-core CPU. The PlayStation 3 is powered by cell processor technology. And the Nintendo Revolution allows the gamer to interact with the game via a wireless motion sensing controller.

Nowadays, some of the most popular are computer games, or sometimes called pc games, online games, consoles games, handheld games, and even believe it or not, mobile phone games.

Computer games are often more powerful than console games because of early market releases of their external architecture and graphics cards. They are played on the personal computer with standard computer interface devices such as the keyboard and mouse, or additional peripherals, such as joysticks.

Online gaming originally began with PC games, but has over time expanded to include most modern consoles. It is now a key feature of modern games, with the inclusion of Internet connectivity in consoles such as the PlayStation 2 and Xbox, and also in mobile phones.

Console games are specialized computers specifically designed to play games of a certain format. The player usually interacts with the game through a controller, and video and sound are typically delivered to the player via a television, although most modern consoles support additional outputs, such as surround sound setups.

Handheld games are played on handheld game consoles, such as the Nintendo Gameboy, Nintendo DS, and Sony PSP. Because they are designed to be played on the go, they are usually small enough to fit into an average pocket (the virtual boy is an exception to this). Due to their small size, handheld consoles have reduced processing power compared to larger consoles, meaning that games are shorter and until the release of the DS, were limited to 2D only.

Ninja Gaiden 2

By Max Daly

Video games are now held to new standards as of lately due to the recent releases of the new consoles, which makes it even harder for sequels to crowned as a premium title. This would be the case for the newly released Ninja Gaiden 2 for the X-Box 360! As a fan of the 360 one would anticipate the arrival of this game seeing how it's predecessor is hailed to be one of the greatest actions games of it's time. Now Ninja Gaiden 2 does not break ground into some new way to design action games but it does do a great job at being a sequel, and by that last phrase it is meant that it meets all the requirements of the game before it and includes some new aspects to get old and new players into the title and series.

Let's start with the things that Ninja Gaiden 2 does correctly. With the return of popular weapons such as the Dragon Sword, Vigoorian Flails, Windmill Shuriken, and Lunar Staff the game rewards those how have played the first game by giving the a weapon that they are comfortable with and let's new player have a same glimpse into the previous title. The game does not stop there it has given players a handful of new weapons that offer some more than original and creative ways to fight against the hoards of enemies that you will encounter in this adventure. The battle system seemingly unflawed with minor problems in fighting sequences. For example the bases of your combos are a light, quick attack and a harder, slower. No matter which sequence of attacks that you throw at certain enemies they will be simply over thrown and disregarded by the bigger enemies. This not a major problem but can be quite aggregating at times after happening a couple of times in a row.

Another thing that this title does is that it rewards the player for learning combos and pulling off more difficult maneuvers like the izuna drop which will instantly kill an enemy. The button combinations are simple enough to remember but are complex enough so that a novice could not just pick the controller and master these techniques, give the gamer a great sense of accomplishment upon finishing one of these moves. Besides the action packed battle system the boss fights are fantastic. Team Ninja does a great job of making the boss fight monumental. Whether it is achieve by making the bosses enormously huge or by giving them lightning wielding hands they certainly establish that there is always a slim to zero chance that you will be walking out of these fights alive, which make player feel great after beating any boss. The best and newest edition to the game is the new obliteration system that has been added. This system enables the player finish off enemies after severing a limb from an enemy in a quite flavorful and theatrical sequence.

Let's Alright, now that we have pointed out what is good about the game, we must bring you the bad. Now this lovely hack and slash title does have a few speed bumps on it's highway to greatness. The first and probably most important is the story. While the story is not horrible it does hold this game back from being a triple "A" title not to be forgotten. Titles like these generally don't have nor need an immense story but the story in Ninja Gaiden 2 fails to attach the player to any of the characters in the game except Ryu. This plot makes sense but stretches from fighting human ninjas in present day Japan to fighting an ancient greater fiend on top of the Statue of Liberty and continues to drop our ninja friend in vast parts of the earth and some parts that may not be on earth, leaving the gamer to wonder how in the world did this ninja get to this destination.

In addition to the weird and uncompelling story the music is lack luster and faintly in the background of the vibrant action taking place on the screen and hardly makes the player feel enraged and ready to kick butt. The last thing about the game that is a bit frustrating is the fact that the game rarely rewards you outside of the X-Box live achievements (which pretty much don't do anything) the game doesn't offer any special weapons, items or combo for your extracurricular exploration except for the non profitable crystals skulls which do absolutely do nothing.

Overall

These few flaws are not enough to stop the addicting fun of hacking ninja limbs to pieces and obliterating beast and machines with the mere commands of your buttons. Any fan of game play should pick this title up. This title lives up to the expectations of it's predecessors but doesn't go above and beyond, an daunting task to ask of any game, with all facts considered this game Ninja Gaiden 2 an illustrious...

Beefjack is a site dedicated to hardcore gamers, read more reviews & blogs (or maybe play some games !) at our website - http://www.beefjack.com

3 Ways to Customize Your Nintendo Wii Fit & Give it Character!

By Marlene Gardner

Wouldn't it be great to customize your Nintendo Wii Fit, the way you would your mobile phone? Install a unique theme, give it a brand new look and let it shine with character? The fact is, if you're willing to spend some time brainstorming how you want your Nintendo Wii Fit to look, customizing it isn't as difficult or expensive as you thought. Here are 3 ways you can do that :

(1) Spruce Up Your Balance Board With A Designer Silicon Cover

Yes, one of the easiest ways to give your Nintendo Wii Fit a refreshing look is to clad your balance board with a designer silicon cover. In an instance, you can transform your plain looking balance board into a patriotic national flag, part of a leopard's body or simply a free styled manifestation of your artistic expression. Not only does the silicon cover add an air of sophistication to your Wii Fit, it also protects the balance board from your perspiration and dirt. The non slip nature of the silicon material also prevents accidents.

In case you're wondering, nope, such silicon covers aren't expensive at all. Due to the popularity of the Nintendo Wii Fit, the supply of silicon covers have readily increased and helped to slash retail prices. You can easily get a nice functional cover sometimes for as low as $1 on eBay!

(2) Top It Up With A Great Wii Skin or Case

If having a designer styled silicon cover is not enough for you, take this a step further by dolling up your Wii console & remote control with customised skins. There are some pretty ingenius ideas on such and one of the most hilarious I've seen is the Kentucky Fried Chicken ("KFC") theme. Apparently, someone was creative enough to design the remote control custom skin in the form of a fried chicken drumstick, with the KFC logo proudly displayed on the Wii console! Although it was just a photoshopped picture, well, who knows if that would really turn out to be a best seller?

(3) Customise Your Mii Avatar

Miis are the little avatars that you create on the Wii to be used in various games and configurations. Mii, pronounced as "me" are in essence your graphical representation in the Wii world. They look like Manga versions of the characters in the comic "Peanuts" and can be modified using a series of system features to create a broad range of variation. To add some spice into your Wii Fit experience, you might want to try changing your Mii Avatar to something that represents your true personality! And if you're game for it, there are some premium services offered on the Internet to create custom made Mii avatars for the price of a cup of Starbucks coffee! Well, that's not too high a price to pay for a unique expression of your individuality, isn't it?

Marlene Gardner is a freelance writer. If you're looking to pick up Wii Fit Games, check out & buy Wii Fit related stuff here!

Devil May Cry 4 - Dante's Return

By Krishanu Bannerjee

The Devil May Cry series has a dedicated fan base all over the world. Originally a console game, DMC received overwhelming response when it was ported to PC for the first time. Since then, this series has thrilled many of us with hours of solid game play and no holds barred combat with demons, undead, evil humans and what not. The recent release of DMC 4 has further bolstered this series, giving it a leverage like never before.

As always, the game features the devil hunter Dante in the lead. As usual, Dante's power of transforming into a demon under certain circumstances has been retained. Add a loaded gun and a razor-sharp sword and you have Dante, badder than ever. This time, however, you do not get to plow through the entire game as the stylish devil hunter, a new hero is also available with whom you must play for two-thirds of the game. Enter Nero, a member of a mystical clan who is hunting Dante to avenge the murder of their leader some years back. Nero does not have an impressive arsenal like Dante, but he has a demonic arm which does come in handy in dishing out damage in spades. Nero can pull enemies from afar and throw them around, chop them up with his sword, 'the Red Queen' and shoot through their heads with his pistol, 'the Blue Rose'. The demonic arm brings a good amount of variety to the game and it is really a lot of fun pulling off tough combos in order to receive great bonuses to damage, health or other statistics. Later into the game, Nero acquires an enchanted weapon that is a wonder to behold.

When you get to control Dante, you will love the arsenal he comes with. You have the standard sword and pistol, along with some mystical weapons. His trademark style of flipping enemies through the air with his sword and shooting them through their brains has been retained. Plus, there are other cool moves which we have not seen before. The only problem with the moves is that most of them involve chopping enemies up or slamming them against structures till their skulls bleed. Not a pretty sight. This time around, there is lots of blood and gore, the game almost looks like a bloodfest. While dedicated gamers should be able to handle the buckets of blood, gamers with queasy stomach better stay away from this title. The graphic violence in this game is enough to make a grown man cringe at times.

The game has benefited from some outstanding voice acting. Dante's voice radiates anger mellowed by years of experience, while Nero's wisecracks during combat and cheerful warmth while talking to his ladylove betray his youthful exuberance deep inside. The vistas are exquisite. The levels are gorgeous, and the rendering of the bosses superb. DMC has come a long way from the wire-frame graphics featured in the first title, and the shiny, clear textures and awesome lighting effects make playing DMC 4 a memorable experience.

Krishanu Banerjee is a contributed writer for Batchmates.com the largest Alumni portal in India. With his research work and articles he has added an additional edge to the entertainment e-magazine BM Times. His articles reach to millions of readers every day which are varied in subjects.

Guitar Hero Aerosmith

By Jesse Bird

Let me just start off by saying yes, this is a good game and if you like both elements (guitar hero & Aerosmith) then you will have a good time. There, that's for the review skimmers; I know you're out there. I should also note that I'm not an expert player, in fact I'd rather learn to play while head banging as oppose to expert on hyper speed. Now then, what else can be said about this game? It's on some pretty major consoles and comes with either two guitars or a sweet Aerosmith face plate. It's the same fret button pressing action as we're use to with a lot of hammer ons and pull offs.

For starters it's basically what we wanted Rock the 80's to be dipped in Aerosmith. There's a lot of Aerosmith (as you may have guessed) but there's also some other killer bands including the Kinks, Ted Nugent, and the Cult. All the band elements are here from Joe Perry's guitars to Steve Tyler's on stage actions. This is essential for any fan of either series. The frame rate is solid and the lighting and shading effects are really sweet. I also noticed that the Aerosmith band interacts with each other on stage and a little bird told me that will be a must for the up coming Guitar hero games.

The thing that I liked the most about this game was the fact that there was live cameos, not only that, but as you play it really makes you feel like your advancing in the story. Another cool thing is the way the career is set up. You pick your GH character (same as GH3) and there the ones opening for Aerosmith. They play 2 songs and then the crowd demands you bring on Aerosmith. You now play 3 songs by the famous band, as the famous band. The old GH characters have some new styles, but they're basically the same, No Lou, Rock God, or Robot dude though. One thing that left me saying??? Was the fact the singing was oddly quiet. I mean I know this is GUITAR hero but c'mon, and the fact Run DMC was in this and a guitar player... really?

The venues in this game were pretty neat because you advance through Aerosmith's history. From the Nipmuc high school to the Rock & Roll Hall of Fame. If you're playing on the 360 the achievements are a lot like GH 2, not easy but not impossible. The same number note streaks are here as you may have guessed but they have Aerosmith oriented names. I mean when there's one for playing as Izzy Sparks called "Dude looks like a lady" you can't go wrong. There's no xbox controller achievement here, thank god.

Overall

One of the major downfalls in this game is that there are only roughly 40 songs and no downloadable content on the way. Just a reminder Guitar Hero 3 had more than 70 with extra content so if you're a guitar hero starter grab that one. Speaking of which there's a lot of good and bad GH3 qualities here. Some cute GH style in everything down to the text, but there's still the 50 NOTE STREAK that always screws me up. A nice quality in this game is that they're honest, if a song's a cover they tell you and you don't look stupid for sticking up for your favorite bands. Overall I had a good time playing this game and if you're a fan of both factors you will be too.

Beefjack is a site dedicated to hardcore gamers, read more reviews & blogs (or maybe play some games!) at our website - http://www.beefjack.com

Team Fortress 2

By Jacob Greco

Team Fortress 2, the long awaited sequel to the popular QuakeWorld mod from 1996, does its predecessors more then enough justice. Like the original, TF2 uses class based combat and pits up online players against each other in a number of different game modes, but this time in a very cartoon like fashion.

Probably the most appealing aspect of the game is the overall look and style. If you were to have both TF2 and Team Fortress Classic (TFC) playing beside each other, just by looking you would never figure that they were related. TFC had a very simple, basic army style; nothing special. As for TF2, the graphics are such a huge presence and are pulled off extremely well. Its "living cartoon" style, as I like to call it, is not only appealing to the eyes, but also adds a lot of humor to the game. If you were splattered into pieces by an enemy rocket, then you are treated with a properly labeled snapshot of your disassembled body parts. Even small things, like an engineer setting up one of his 4 gadgets, are enough to make you stop and watch as they are automatically assembled before your eyes.

As for the actual game play, there may not be any single player mode, but TF2 offers a lot in terms of variety online. There are 9 very different classes to choose from and switch between at any point during a match. The 9 character are split into 3 categories; Offence, Defense and Support.

In the Offensive category you'll find the Scout, the Solider and the Pyro. The main role of these characters is to charge right into the enemy base without any support. Under Defensive, you'll find the Demo Man, the Heavy, and the Engineer. Obviously, these characters were designed mainly to defend control or capture points. All three are able to lay down loads of damage over a long period of time - the Demo Man with his sticky bombs, the Heavy with his chain gun and the Engineer with his sentry - but still require lots of support. This brings us to, well, the Support characters. First we have the Medic. The Medic has low health, and can't dish out much damage, but if you want to do more helping then harming, the Medic is for you. His Medi Gun is used to heal allies up to 150% of there starting health and can also grant temporary invincibility to both the Medic and his healing target. Next is the Sniper, whose name says it all. The Sniper uses his Bolt Action Sniper Rifle to pick off enemies one by one. His machine pistol and Kukri knife are used to defend against close range attackers who are tired of constantly being reminded that they are a victim of a head shot. And last, but certainly not least, is the Spy. The Spy's main objective is to get in, and get out. Using his cloaking and disguising abilities, the spy can infiltrate the enemies defenses undiscovered, and use "Electro Sappers" to knock out all of an Engineer's gadgets, then finish him off with a backstab with his butterfly knife.

As you can plainly see, there's something, or someone rather, for everyone in TF2. Each character has there own feel and personality which opens the game up to more then just the hardcore FPS audience. All of the characters voices are very distinct and memorable; you'd never mistaken a distant ally Pryo for a Medic when he yells to warn you of a nearby enemy Spy, because the Medic has a strong German accent and the Pyro...well who knows what the Pyro's saying. Enough about the characters, what about the environments? One thing that can be said about TF2's level selection is that it's few but still fantastic. At release there may have only been about 6 different levels to play in, but all of them were and still are extremely fun to experience, and now with so many user generated maps there's even more reason to keep playing, not to mention the fact that Valve is preparing new content to be released in the near future, including new maps, weapons and game play modes.

Overall

Fantastic art direction, unique characters and weapons, and overall excellent game play. I truly feel that TF2 will be the most fun people will have playing a FPS since "Goldeneye 007"; and let me tell you, I played a lot of Goldeneye back in the day. With its eye catching visuals and character based humor, this is a must have for any PC gamer looking for some online multiplayer action and a hell of a good time.

8.8 out of 10

Beefjack is a site dedicated to hardcore gamers, read more reviews & blogs (or maybe play some games !) at our website - http://www.beefjack.com

Audiosurf - PC

By Jacob Greco

Everyone loves music. Or, at least likes it. Listening to music is one thing, but have you ever though of "riding" it? Dylan Fitterer has created great way of doing so, and its called Audiosurf.

Audiosurf is an independently developed game for the PC that is digitally distributed by Valve Corp. (Steam). The player chooses a song and "rides". The game loads up a track and chooses the background color that best suite the tempo, volume, and overall sound of the song selected. For example, if you were to choose the song "The Rockafeller Skank" by Fat Boy Slim, then chances are the system will choose to use a white background, because the song is very upbeat. Playing something like "Idealistic" by Digitalism, which is a lot darker and "bassier", for lack of a better term, will more then likely come up in a black background. The previously stated is the most amazing part of playing Audiosurf. The fact that you can choose to play any song you have on your computers hard drive and the track will change to better suite the song.

The amazing mechanics don't end there. Another amazing thing the track will do while playing is change the angle of the slope you're continuing down. If there's a part in the song that is slower or quieter, the slope angle upwards. If the song has a section where there is a lot going on, or the tempo increases, then the track will slope downwards and move much faster.

There are many different modes to try out in Audiosurf. Each one is filled with blocks called "cars". These cars are traveling in the opposite direction as your car. If you're playing in the Mono mode, then the cars will either be grey or coloured. Your objectives in this mode are to avoid making contact with the grey cars and collect as many coloured ones as possible. If you're playing in any other mode, then your objective is to collect coloured cars in groups of 3 in order to wipe them off the track and gain points.

Audiosurf does a good job of keeping its players happy. Every week, Dylan will release a few playable tracks for everyone to use. This causes some automatic competition among the online players. Scores for these songs and any others you play are posted online as long as you are connected and logged in, so everyone will always be reaching for that #1 spot. There are also achievements implemented into the game that are also fun to go after when you're looking for a challenge.

Audiosurf not only excels in the area of audio, but visually it's just as good. With a decent graphics card and the settings turned to max, watching Audiosurf is almost as much fun as playing it. Every time your car hits another, a firework-like explosion of what ever color you hit will go off in the background. This makes the game a real visual pleasure.

Overall

With new content every week plus what ever new music you pick up, you will never get bored of this game. With its great range and low price, Audiosurf is a must have for any one who is into games like Guitar Hero or even F-Zero, along with anyone who just loves music.

Beefjack is a site dedicated to hardcore gamers, read more reviews & blogs (or maybe play some games !) at our website - http://www.beefjack.com

Don King's Prizefighter

By Duncan Lawson

Don King Presents: Prizefighter is the latest attempt on the Xbox 360 to add depth to an existing genre, which in gaming terms will shortly be found in the bargain bin muttering that it could have been a contender, and could have been somebody.

Boxing, despite its simple premise of two gentlemen in shorts punching each other repeatedly until a bell rings or someone looses an ear, is a very difficult sport to competently translate into a game. There have been valiant attempts to loosen the gaming pugilists feet of clay, but this isn't one of them. The fighting invariably becomes a graceless, desperate slugfest with both sides blindly hammering at each other until a pre-determined special punch can be delivered. The punch lands, one man falls, gets up a few seconds later and the whole horrible show is repeated at least four or five times.

The controls of Prizefighter are probably one of the more competently arranged aspects, with 4 basic punches mapped on to the face buttons, the right trigger toggling these between body and head shots, and a right and a left uppercut performed by X and Y or A and B simultaneously. A few extra buttons involve ducking and weaving and raising your guard, and despite the speed at which this will all get thrown at you in the initial training bout, it becomes intuitive quickly, enabling you to find the punch you want even in the thick of the action.

The individual punches do snap out with a reasonable enthusiasm, and if judged entirely on one fighter throwing and landing one punch, it would be a pretty good title. Unfortunately Prizefighter falls apart when the gamer has the audacity and poor sportsmanship to then want to land a following, associated blow rather than wait patiently for the other chaps turn. The concept of combinations is essentially non existent here, and rather than being able to fluidly string together punches as the situation calls for it, a-ducking and a-weaving, there are instead a grand total of about four 3-hit combinations that actually work to any extent and you'll find yourself repeating those over and over.

As you chip away at your opponent, in the bottom right hand corner an adrenaline meter will fill up based on successful hits. There are sections three in this meter of might, each one representing the use of a special punch. Landing one of these jawbreakers will make short work of the majority of the opponents health bar, and if not already decked a few follow up knocks will put them down. These punches are pretty much the match deciders, cheapening all the other pugilistic action into simply frenetic chipping at each other until unleashing a wild and career-ending gazelle punch. I pity the fool, most sincerely. Should all three of the adrenal bars fill up then you can use your secret weapon, reveal your true form, play your trump card, unleash your ultimate secret technique or whatever other madness the characters in anime tend to say before glowing, changing colour and kicking the stuffing out of the antagonist. In this iteration the screen will go misty red and you will briefly become the berserker foretold in legend, each punch a hammer blow and a knockdown effectively guaranteed.

The animation and mapping of the character models is far from terrible, but is by the same token unimpressive. The graphical moments that will stand out are the fairly frequent clipping problems when a forearm will phase right through an opponents head, or an allegedly successful punch will fall noticeably short in what looks to be a parody of bad fight choreography on 70's Star Trek. Given that the programmers has exactly two characters to animate and get the modelling right for, moving slowly insides a very limited space, and one of which is always you anyway, it seems odd that the fighters often seem so disassociated from each other actions.

So the actual boxing in Prizefighter isn't up to much, and you'll probably get a better sense of pugilism in Wii Sports, but what does Mr King intend to distract us from these shortcomings with? What does the man who's added almost as many hybrid words to parlance as President Bush proffer to dazzle us? Will there be spectaclarosity, or will the whole show be a victim with extreme fectaculosity of its own magnormous pompestuity? (All genuine King-isms)

It's mostly the latter, as all Prizefighter has to offer in the stead of a competent fight mechanic is FMV sequences, repetitive stat-building minigames, the Adrenalin system and an unimpressive build-a-fighter option. It truly is a Don King game - where the hoopla outside of the ring is overhyped to pull focus from the dubious nature of what goes on within it. In career mode you will fight as The Kid, biffing your way up from the grimy neighbourhood gym to the big time heavyweight champeen title in Vegas. The level progression is dictated by winning three or four fights, followed by taking down the regional champion before moving up to a higher bracket of boxers and winning purses. The fight money is in fact purely decorative, and the only discernable purpose of being told how much you win is as a vague gauge of the opponent's difficulty level, but this is frequently inconsistent. It's the FMV sequences that are played through every couple of brackets or so that actually introduces the Don King elements, as the take the form of a sports documentary following your career. As well as Mr King lending us his splendiferous sagacity, there's a cast of trainers, ex-girlfriends, agents, family members and actual genuine boxers and sports pundits spinning out some sort of background against which the repetitive fights are meant to have meaning. What is confusing is you can't really tell who in the footage is meant to be a character and who is making a cameo appearance.

A few of the boxers you'll recognise, several of the sport journalists are clearly the real deal, but many of the pundits act so badly its actually hard to tell between them and the its-either-this-or-porn character actors. I'm looking at you, actor turned sports documentary maker Mario Van Peebles. There's a few snarling panto villains, a sleazy agent, and of course Don King who already walks amongst us a caricature of a caricature. It's highly ignorable and adds exactly nothing to the drama or lack thereof within the ring.

Between fights your character will be given the opportunity to train up their statistics (strength, stamina, agility and dexterity) on two of four gym routines - shuttle run, heavy bag, focus mitts, jump rope and speed bag. The large number of overall fights your boxer will be put through, and the concomitant amount f time you'll spend in the gym means that you will slowly build quite a specific boxer statistics wise. Even small changes in your fighter's stats do actually make themselves felt in the ring, so there is a decent sense of progression and gaining competence. However, the gym routines are themselves uniformly dull, at best an uninspired Guitar Hero rhythm game, at worst an actual chore to perform. You'll be spending a lot of time in the gym, which translates as hours repeating the same four repetitive exercises, which I'm sure is a fairly accurate portrayal of intensive gymnastic regimens, but not a good way to make a fun game.

Boxing, despite its simple premise of two gentlemen in shorts punching each other repeatedly until a bell rings or someone looses an ear, is a very difficult sport to competently translate into a game. There have been valiant attempts to loosen the gaming pugilists feet of clay, but this isn't one of them. The fighting invariably becomes a graceless, desperate slugfest with both sides blindly hammering at each other until a pre-determined special punch can be delivered. The punch lands, one man falls, gets up a few seconds later and the whole horrible show is repeated at least four or five times.

Breaks from the monotony are offered in the way of special events being offered to you instead of one of your limited training slots before a fight. Some of these will be training events, where you will retreat into the mountains to fight bears or whatever, and come back a week later with your stats boosted at the cost of your image in the public eye. Conversely, you can accept offers to hang out in the coolest bar with the VIP and the movie stars which will increase your popularity at the cost of some of your statistics. The benefit of being more famous, aside from pointlessly boosting the prize money of each fight, is to start each fight with elevated levels of adrenaline, putting the wrecking ball punch in closer reach. This initially interesting system lacks the strength of its conviction, as fully partaking of either route will ultimately be detrimental to your fighter's chances, the game pushing you towards a pedestrian balance.

For variety, Old Trainer Joe (or whatever his name is) will every so often be found sitting in your office, replacing the option to train further or book another fight. With a sigh of exasperated tolerance usually reserved for talkative elderly relatives you will click on and be forced to play through a 'classic' match of old, featuring bygone boxing legends. You can tell its in the past due to the colours giving way to sepia and the warbling jazz track playing in the background, see? These matches don't really go anywhere or benefit your career mode in any way, and can usually be actually lost in short order just to get them out of the way. It's actually quite galling to have spent the last three hours squeezing up your stats in just the way you've been planning to then be repeatedly sidelined into the body of a preset historical figure that reacts with the comparative grace and dexterity of a buffalo. Yes, thank you Old Trainer Joe, have a toffee, come back anytime, ooh look your television show is on, would you like a blanket? From these episodes you learn or divine nothing except once upon a time people would not automatically demand a refund if it turned out to be two white guys fight.

Designing your own fighter is a predictably unsuccessful feature. As with nearly every other title that has given you the chance to facially design your character by altering the values for eyes, nose, brow, cheekbones, etc you will inevitably end up with something that looks like it came from a very insular community where everyone has the same surname. It is at least a chance to enjoy the pure science fiction of creating a London born Caucasian with a beard who could become the boxing champion of anywhere more than his own front room or outside Wetherspoons on a Saturday night.

The online multiplayer fights for Prizefighter involve some almost inexplicable choices. The entire mechanic of the fights has been changed, doing away completely with the depleting health bar over the course of multiple knockdowns, instead requiring a special punch to be delivered to have any sort of lasting impact what so ever. What was originally an onerous chipping away in pursuit of the sucker punch career mode is exacerbated five-fold in multiplayer. The result is a repetitive flurry of blind blows reminiscent of little girls fighting, if little girls fighting eventually culminated in one of them lamping the other right in the nose.

Beefjack is a site dedicated to hardcore gamers, read more reviews & blogs (or maybe play some games !) at our website - http://www.beefjack.com

 

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