System: Xbox 360
Year Released: 2008
Graphics: 7
Gameplay: 9
Sound: 5
Lifespan: Short
Pros: Expansive levels, great combat control
Cons: I was only really able to play it nonstop once
Overall: 8.5
Assassin's Creed was a phenomenal game, I was absolutely glued to my Xbox for the hours it took me to beat it. I have played games like it before (Hitman most notably) where the AI seems very...well A, if you catch my drift.
In this game, the townspeople notice when you are there, and also know if you are doing something out of the ordinary (i.e., climbing walls, running). This game's AI was one of the most interactive I have seen, in most games, NPC"s repeat the same phrases to where it gets annoying very quick. For this game you get very close to the end of the game before you start to notice the pattern in what they are set to say.
The storyline was very in-depth seeming almost possible, (or maybe it is) and the ending has quite a good twist, but not one I exactly agree with. They leave it open for a sequel but I do feel the need for closure.
I may be a little biased, seeing as I am very in to the medieval times and others like it, but I can't see why anyone would dislike this game. The combat mode is in 3rd person and lets you individually select enemies out of a crowd of foes to focus your fury and optimize your deadly force.
You start out as Desmond Miles, who is kidnapped and forced into a machine called the "Animus" which, using a new technology called gene mapping, lets them replay the memory of your ancestor Altair Ibn La-Ahad (Son of None) who was an assassin during the era of King Richard and the Knights Templar.
Within your first use of the Animus it is apparent they are looking for something, what that is you will have to play to find out...
More in depth of the Pro's:
The levels are very expansive and every peak is at your whim. From the highest tower to the poor district of Jerusalem you can climb, jump, and run anywhere and everywhere. If you have drawn the attention of guards, you can blend in with priests or with the crowd. One thing I find that makes the game seem more feasible is the way the health is metered. In many games you either have a health bar, regenerating bar, or none at all. In this game, when you move off of the original memory of Altair, such as killing a guard or becoming injured, you begin to become lose synchronization with the memory and in order to get your "health" back you must regain synchronization. If you die as Altair, you are moved back to the Animus screen with a message similar to "Would you like to go back to the last memory mapped?"
More in depth with the Con's:
This game really had no faults in my eyes, that is, until I beat the game. Meaning, I have not wanted to go back and play because I have no reason, I have finished the storyline and killed more than my fair share of Templar Knights. Most games have many side missions that can keep you interested after the main campaign has been completed, but only saving poor women and collecting the thousands of town flags remain.
This has been one of my favorite single player games in a while, so I give it an 8.5/10.
Jonathan Setzer, aka "Maeko" is a member of the technology based discussion board, hi! Technotic- Technology based discussion boards' Forum Development Team. For additional help, and additional articles and guides, or to just join in the discussions, join us today! This review is copyright ฉ2008 hiTechnotic.com |
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