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Thursday, October 16, 2008

Warhawk Review

By Sayed Islam

This is a PlayStation 3 exclusive video game that is a remake of the original PlayStation iteration. Sony has decided to make it strictly a multiplayer endeavor. Warhawk was scheduled for a single player campaign; however, Incognito wanted players to be immersed in an online gaming experience. Up to 32 players will be able to duke it out, and there is no decrease in frame rate. Gamers will begin Warhawk by picking a Eucadian character or a Chernovan character. Both are virtually identical, and they have no real outcome on the gameplay.

The gameplay is rudimentary, yet it is more than satisfying. Simply put, you are attempting to eradicate your adversaries. Warhawk boils down to four gameplay elements: deathmatch, capture the flag team deathmatch, and nodes. Multiplayer nerds will feel right at home with deathmatch and capture the flag. In deathmatch, you pulverize all your opponents until no one is left standing. In team deathmatch, you and your allies eliminate all your enemies.

In capture the flag, you capture a flag and return it to a particular location. Many multiplayer novice gamers will find that Node will be somewhat unfamiliar. Node is essentially a mode where you strive to take control of areas on the map and convert them into your bases (ala Star Wars: Battlefront).

The weapons in Warhawk are a sight to behold. These entail air-to-air, air-to-ground, ground-to-air, and ground-to-ground weapons. Machine guns, mines, flamethrowers, turrets, rockets, and missiles are a small sample of a plethora of available weapons in Warhawk. Players will also notice that you cannot abuse any one weapon; moreover, there is a checks and balances gameplay mechanic that works well. For example, using a rocket launcher is immensely powerful but slow. Conversely, shooting a machine gun is swift but significantly less powerful. This rule applies to all the weapons in Warhawk.

The vehicles range from the basic land automobiles (tanks) to the notorious Warhawk aircrafts; gamers will also be able to travel on foot. All the vehicles have their pros and cons, but my personal favorite has to be the Warhawk. Dropping a bomb and firing swarming missiles at other players are inexplicably gratifying. The six axis controller fits Warhawk perfectly, but some players might never use it. This feature can be toggled on and off easily, so you are not coerced into playing a style that does not suite you. Personally, I discovered that Warhawk was intuitive without utilizing the six axis controller. Unfortunately, there is a stiff learning curve that comes with playing Warhawk.

I guarantee that a bevy of gamers will flounder their first thirty minutes in the game. It is not necessarily a pick up and play video game. You have to comprehend the nuances of the gameplay to ultimately be successful. A ranking system that will be determined by your performance in each mission. This is the very first time that a video game can be purchased in a retail store or via PlayStation Network. The retail store will sell Warhawk with a headset, but it is $ 60. The PlayStation Network will sell for $ 40, but it does not come with the headset. Both versions of the game play the same. The audio is realistic as you will hear gunfire and explosions.

The visuals are not exactly next generation from a PlayStation 3 game. Some of the character models look downright abysmal, but the vehicles look above average. The strictly multiplayer missions should not deter gamers from enjoying Warhawk. I have not had this much fun playing an online multiplayer game since Star Wars: Battlefront and Star Wars: Battlefront 2. It is a brilliant multiplayer experience that will keep any gamer busy for countless days.

final verdict 8 out of 10


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